
Wrestling
June 1986 (Sas Sakata/Data East)
Let’s put a positive spin on this one for a change, because this month we need all the help we can get. Tag Tam Wrestling plays a lot better than M.U.S.C.L.E. I guess that’s like saying it moves faster than a dead sloth but at least it’s something.
The characters move in 3D. Still can’t attack that way but it’s progress.
The whole tag team idea is cool too. If nothing else it essentially double the life meter. Of course that works the other way too.
Also, ….. I can’t do this anymore. I’m so happy that this month is over because I really don’t know what I’d do if I had to sit through something like this again.
The controls are just weird. I’ll give them some slack, they did have 2 buttons to play with. But you grab the opponent, then pick your move from a menu. Yes, a fucking menu. In a wrestling game. To pick the move. You might as well play a wrestling text adventure. Except a text adventure wouldn’t be so damn frustrating because you might get to do a move every once in a while.
It’s not all bad, this game did provide the inspiration for Strong Bad. And without that, we wouldn’t have Strong Bad Emails to listen to.




















Yea, the best (worst?) part is that this is not the worst NES wrestling game (not by a long shot). I don’t envy you, NES had some of the worst games ever conceived, and they greatly outnumber the good ones…