Karate Champ

Fighting

November 1986 (Technos Japan/Data East)

Fencing is cool.  Fencing disguised as a fighting game is not.  This isn’t some high tech fighting game.  This isn’t even an NES fighting game.  It’s disguised fencing.  Nothing more.

Ok, I’ll back off of that a little.  Karate tournaments really use a point system.  So I’ll give the game a point for emulating real life.

I got a half point on things.  So I’ll give the game a point for having hit detection and move distinction down well enough to distinguish between whole and half points1.

But sadly, I give myself the match for the game play.   It’s just not cool.

I’ve said this elsewhere2, but I’ll say it again here.  I think a large part of liking a game or not is the mindset we have going into it.  I saw this game and thought it would be at the worst a decent fighting game that was maybe held back by the limitations of its time.  I wasn’t expecting  Street Fighter II or anything.  I was just expecting something sort of along the lines of Kart Fighter.

I would have been very happy with it, but it didn’t live up to what I was expecting.  I’m hoping that when people bought the game back in 1986 they had a better idea of what they were getting.

Oh well.  The rest of this month should be epic.

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  1. I’m giving myself 7 points if this is all randomized. []
  2. Over at GBA Weekly in fact. []

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