
Action/Platformer
November 1986 (Micronics/Capcom)
This is why I’m not attempting to finish games. I played this game for a good while. The video further down this review is about as far as I ever got.
Which isn’t to say that the game is bad at all. And I’m not going to pass judgment about if something is too hard as long as it plays well. And Ghost ‘n Goblins sure does play well. After last month, and Karate Champ for that matter, these games just seem perfect. The jump button jumps, the attack button attacks. Too much Super Mario Bros. makes me want to kill enemies by jumping on their head.
Let’s look at the game though. Your girlfriend gets kidnapped, cliché now but that never seems to bother me. I don’t play games for the story.
The game does have it’s weird parts. Like how your characters starts running around in his underwear 1. Or how you can seemingly pull lances out of your butt in order to throw that at zombies and crows.
There are some things I love about it though. Weapons upgrades stay with you. And that knife you get to throw comes out a lot faster than the lance. Although upgrade probably isn’t the best word since I grabbed a lance when I had the knife. So don’t just grab everything that appears on the screen unless you’re sure you want it.
One other thing to keep in mind is that this is an early example of a game with a fake ending. When you finish every level you learn that all of the suffering you just went through was a trap and that to really beat the game you’ll have to go through it all again at a harder level. If I found that out by playing the game instead of reading about it on the internet I would have been pissed.
I’ll definitely be coming back to this one. And somehow, I think I’ll like it better when I get to devote more time to it. These arcade ports are proving to be a lot more addictive than I thought.
- Boxers, just in case you’re wondering. [↩]



















Ah, the infamous Red Arremer.
Actually, he’s not that difficult once you manage to find a patter for defeating him. Though, it might take a while – I’d suggest you watch the Ghost ‘n’ Goblins Game Center CX episode (http://www.crunkgames.com/?p=87&page=16) – beating the first loop of the game took the guy more than 16 hours.
Knurek recently published the post Mega Man Battle Network
That’s actually part of what frustrates me so much about and makes me know I’ll come back to this game. I think I started to get a pattern figured out, or at least got enough to know what I need to do to get further than I did.
In the end though, and this is something I want to get into more detail with later, finding games that I haven’t really played before that are actually good is what this project is all about.
Pity you’re limiting yourself to the USA releases then, there are some real gems hidden along the dozens of Mahjong or visual novel Japanese games.
Also, after playing a bit with MAME, the NES port of Ghosts ‘n Goblins is a completely different beast compared to the arcade outing. It’s not worse or better or anything (of course it does look a bit worse), but it does play a bit differently. Both are definitely worth the look.
Knurek recently published the post Mega Man Battle Network
Playing everything is Dr. Sparkle’s thing, and right now I’m just happy he isn’t pretending I don’t exist because I got as close as I did to flat out copying him.
Really though, I didn’t want to play the Mahjong and visual novel stuff. And I didn’t feel right just ignoring entire genres because then what would stop me from ignoring other stuff?
The cabinets are the only way to play this or its sequel, Ghouls’n'Ghosts. Admittedly the NES version (While not exactly a port) is one of the better versions for home consoles and computers. And it doesn’t cost you your entire paycheck before you realize that you’ve just put a new mortgage on your house entirely in quarters.