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	<title>Juggle Chainsaws</title>
	<link>http://jugglechainsaws.com</link>
	<description>Some Games Are Worth Revisiting</description>
	<lastBuildDate>Thu, 09 Sep 2010 03:49:54 +0000</lastBuildDate>
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	<item>
		<title>1942</title>
		<description><![CDATA[Shooter November 1986 (Capcom) I&#8217;d disappointed.  I know that people are going to not like this, but I am.  I switched this back and forth between a thumbs up and a thumbs down more times than I&#8217;d like to admit1. Maybe I&#8217;ve been spoiled lately.  I like Commando, and Ghosts &#8216;n Goblins was amazing.  Capcom [...]]]></description>
		<link>http://jugglechainsaws.com/1942-us/</link>
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		<title>Ghosts &#8216;n Goblins</title>
		<description><![CDATA[Action/Platformer November 1986 (Capcom) This is why I&#8217;m not attempting to finish games.  I played this game for a good while.  The video further down this review is about as far as I ever got. Which isn&#8217;t to say that the game is bad at all.  And I&#8217;m not going to pass judgment about if [...]]]></description>
		<link>http://jugglechainsaws.com/ghosts-n-goblins/</link>
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		<title>Commando</title>
		<description><![CDATA[Shooter November 1986 (Capcom) I have to preface this whole thing by saying that I generally don&#8217;t like shooters, am not very good at them, and get fed up with them rather quickly because of the previous two facts.  I&#8217;m going to try not to hold this against any of the games. So far Commando [...]]]></description>
		<link>http://jugglechainsaws.com/commando/</link>
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		<title>Karate Champ</title>
		<description><![CDATA[Fighting November 1986 (Technos Japan/Data East) Fencing is cool.  Fencing disguised as a fighting game is not.  This isn&#8217;t some high tech fighting game.  This isn&#8217;t even an NES fighting game.  It&#8217;s disguised fencing.  Nothing more. Ok, I&#8217;ll back off of that a little.  Karate tournaments really use a point system.  So I&#8217;ll give the [...]]]></description>
		<link>http://jugglechainsaws.com/karate-champ/</link>
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		<title>Another Crazy Person to Follow</title>
		<description><![CDATA[Seems like this is an epidemic now. Joining the fold is GBA Weekly.  And unlike me they&#8217;re adding a new system to the mix as well.  This time the focus is, not surprisingly, the Game Boy Advance. The main draw here, besides the fact that chronogaming is just awesome on a stick, is that there [...]]]></description>
		<link>http://jugglechainsaws.com/another-crazy-person-to-follow/</link>
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		<title>Tag Team Wrestling</title>
		<description><![CDATA[Wrestling June 1986 (Sas Sakata/Data East) Let&#8217;s put a positive spin on this one for a change, because this month we need all the help we can get.  Tag Tam Wrestling plays a lot better than M.U.S.C.L.E. I guess that&#8217;s like saying it moves faster than a dead sloth but at least it&#8217;s something. The [...]]]></description>
		<link>http://jugglechainsaws.com/tag-team-wrestling/</link>
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		<title>Ninja Kid</title>
		<description><![CDATA[Action/Platformer June 1986 (TOSE/Bandai) I think there might be a point to Ninja Kid.  But I don&#8217;t hate myself enough to find out.  So I&#8217;ll give you some information about it and let you decide for yourself. It was made by that timeless partnership, TOSE and Bandai.  I&#8217;ve ripped them apart enough for all of [...]]]></description>
		<link>http://jugglechainsaws.com/ninja-kid/</link>
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		<title>Chubby Cherub</title>
		<description><![CDATA[Action/Platformer June 1986 (TOSE/Bandai) Just for a little bit of context, Nintendo had this weird rule back in the day.  Before 1990 when the rule was taken away, 3rd party developers were only allowed to release up to 5 games a year.  Obviously this would be easy to get around, just create &#8220;another&#8221; company to [...]]]></description>
		<link>http://jugglechainsaws.com/chubby-cherub/</link>
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		<title>M.U.S.C.L.E.</title>
		<description><![CDATA[Wrestling Junk 1986 (TOSE/Bandai) Let&#8217;s go ahead and give M.U.S.C.L.E. credit for 2 things.  First, it had a different box style.  Wahoo for that.  Second it has music playing through the title screen.  A lot of the Nintendo games didn&#8217;t do that. That&#8217;s where my praise ends.  I don&#8217;t know what TOSE thought while they [...]]]></description>
		<link>http://jugglechainsaws.com/m-u-s-c-l-e/</link>
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		<title>A Slight Procedural Update</title>
		<description><![CDATA[I was looking through the list of games trying to decide where to cut things off for the awards posts.  My original thought was to do something close to every month.  Which means June 1986 (the month we just finished) would have had ½ of its games getting some sort of award.  It also meant [...]]]></description>
		<link>http://jugglechainsaws.com/a-slight-procedural-update/</link>
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		<title>Donkey Kong 3</title>
		<description><![CDATA[Action/Platformer and Shooter June 1986 (Nintend0) Donkey Kong 3 is just full of problems.  Not ones that make it unplayable by any means, but that doesn&#8217;t make them any better. It starts with the character.  You&#8217;re Stanley.  Not Mario, or Luigi, or anyone else we&#8217;ve seen before in a Donkey Kong game.  Don&#8217;t get me [...]]]></description>
		<link>http://jugglechainsaws.com/donkey-kong-3/</link>
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		<title>Urban Champion</title>
		<description><![CDATA[Fighting June 1986 (Nintendo) Ah, Urban Champion.  It&#8217;s almost not fair to even look at this game.  On one hand it&#8217;s a fighting game on a system that essentially has 2 buttons.  Sure, you could use Start or Select but somehow I don&#8217;t think that would have helped much.  On the other hand you had [...]]]></description>
		<link>http://jugglechainsaws.com/urban-champion/</link>
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		<title>Mario Brothers</title>
		<description><![CDATA[Action/Platformer June 1986 (Nintendo) I&#8217;m just going to come right out and say it.  I&#8217;ve never been a fan of this game, and I blame it on Super Mario Bros. I played that game way before I even knew this existed.  For anyone who somehow didn&#8217;t know that this came before the Super version I&#8217;ll [...]]]></description>
		<link>http://jugglechainsaws.com/mario-brothers/</link>
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		<title>Donkey Kong Jr</title>
		<description><![CDATA[Action/Platformer June 1986 (Nintendo) I can only imagine the horror that ensued when parents told kids they brought this game home.  Especially if the parent couldn&#8217;t remember the full name of the game or was otherwise confused about it.  For the past 7 months or so the only game with Jr. in it was Donkey [...]]]></description>
		<link>http://jugglechainsaws.com/donkey-kong-jr/</link>
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		<title>Balloon Fight</title>
		<description><![CDATA[Action/Platformer June 1986 (Nintendo) This may be the most playable game I&#8217;ve gotten to so far.  Yes, there were some big titles back in October, but I&#8217;m being serious about this.  Balloon Fight is definitely the best arcade port we&#8217;ve gotten to so far. The concept is a little weird.  Basically you&#8217;re playing a cute [...]]]></description>
		<link>http://jugglechainsaws.com/balloon-fight/</link>
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		<title>Donkey Kong</title>
		<description><![CDATA[Action/Platformer June 1986 (Nintendo) I&#8217;m not going to lie, I suck at this game.  It was a struggle for me to get off the first level.  I never got off the second level.  Really, it makes me happy that my goal is to play everything and not finish every game. With that in mind, I [...]]]></description>
		<link>http://jugglechainsaws.com/donkey-kong/</link>
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		<title>Gumshoe</title>
		<description><![CDATA[Light Gun Shooter June 1986 (Nintendo) Know what would be a great idea for a game?  One where you have to shoot yourself.  Yep, Nintendo made a game where you have to shoot yourself.  Family friendly Nintendo, who will later miss out on Mortal Kombat because of the blood, who won&#8217;t let crosses into games, [...]]]></description>
		<link>http://jugglechainsaws.com/gumshoe/</link>
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		<title>Popeye</title>
		<description><![CDATA[Action/Platformer June 1986 (Nintendo) Here&#8217;s where things really start to get a little weird.  This game had already been in the arcades for a few years.  That isn&#8217;t too weird.  It had already been on the Japanese Famicom for a few years too.  In fact, this was the 3rd release for the Famicom.  So why [...]]]></description>
		<link>http://jugglechainsaws.com/popeye/</link>
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		<title>June 1986 and Some Housekeeping</title>
		<description><![CDATA[First the housekeeping, because I want to get that out of the way.  Nintendo just doesn&#8217;t have records that I can find about the US releases of games.  Or maybe it&#8217;s someone on our side of the deal because I&#8217;m not the only person having this issue. What I do have is a list of [...]]]></description>
		<link>http://jugglechainsaws.com/june-1986-and-some-housekeeping/</link>
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		<title>A Recap and the First Set of Awards</title>
		<description><![CDATA[Finally, the launch titles are over.  Now it&#8217;s time to get into the meat of this project.  No company in their right mind will release a bad game with the system.  Especially when the system has basically existed for 2 years already and there&#8217;s been time to test out some games.  I feel bad about [...]]]></description>
		<link>http://jugglechainsaws.com/a-recap-and-the-first-set-of-awards/</link>
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		<title>Wrecking Crew</title>
		<description><![CDATA[Action/Platformer, Puzzle October 1985 (Nintendo) Wrecking Crew features Mario and Luigi.  That&#8217;s where the similarities between this and Super Mario Bros. end.  Mario Brothers too for that matter, but the US hasn&#8217;t seen that game yet for the NES. I might be going out on a limb for this, but I would think that if [...]]]></description>
		<link>http://jugglechainsaws.com/wrecking-crew/</link>
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		<title>Wild Gunman</title>
		<description><![CDATA[Light Gun Shooter October 1985 (Nintendo) I feel like Wild Gunman is going to get  worse than it deserves treatment from me because I already did Hogan&#8217;s Alley.  Which sucks, because Wild Gunman is a bit better when you think about it. Both games have a mode where there&#8217;s a wall with windows and you [...]]]></description>
		<link>http://jugglechainsaws.com/wild-gunman/</link>
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		<title>Tennis</title>
		<description><![CDATA[Sports October 1985 (Nintendo) In the end, this is a tennis game.  I&#8217;m not a fan, but I&#8217;ll try not to hold this against the game. You can play singles or doubles.  I tried the doubles, but since my wife is gone for the weekend I didn&#8217;t have anyone to play with me.  It seems [...]]]></description>
		<link>http://jugglechainsaws.com/tennis/</link>
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		<title>2 People Are Crazy, 3 Makes It a Club</title>
		<description><![CDATA[It seems that Dr. Sparkle and I aren&#8217;t the only crazy people playing games in order.  CJ Lowery at is doing it too except he&#8217;s focusing on the Sega Genesis, specifically games before Sonic the Hedgehog.  I&#8217;ll bet that it doesn&#8217;t take a genius to guess that his adventures are chronicled on Pre-Sonic Genesis. I&#8217;m [...]]]></description>
		<link>http://jugglechainsaws.com/2-people-are-crazy-3-makes-it-a-club/</link>
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		<title>Stack Up</title>
		<description><![CDATA[ROB Game October 1985 (Nintendo) Stack up is a pretty simple game in theory.  The same professor dude from Gyromite runs around the screen and you get to blocks that make ROB move around and grab discs of different colors to stack them in different ways. Honestly, that&#8217;s about all I can tell you.  Without [...]]]></description>
		<link>http://jugglechainsaws.com/stack-up/</link>
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		<title>Pinball</title>
		<description><![CDATA[Pinball October 1985 (Nintendo) I struggled a bit with how I should categorize this game.  Technically I guess you could say it&#8217;s a simulator since it&#8217;s simulating a pinball machine.  Which would work for this one, but there are some wonky pinball games.  I didn&#8217;t want to say it&#8217;s an arcade game because I don&#8217;t [...]]]></description>
		<link>http://jugglechainsaws.com/pinball/</link>
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		<title>Mach Rider</title>
		<description><![CDATA[Racing October 1985 (Nintendo) I&#8217;m going to admit my bias now and say that I do not like driving a stick.  I can&#8217;t drive one in real life and I suck at it in games.  I just can&#8217;t wrap my mind around needing to change gears.  I&#8217;m the kind of racing game player that uses [...]]]></description>
		<link>http://jugglechainsaws.com/mach-rider/</link>
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		<title>Kung Fu</title>
		<description><![CDATA[Action/Platformer October 1985 (Nintendo) Remember that the goal here is to play the games today, not as they were when they were released.  For the most part I can do that.  But I have to admit that Kung Fu was a bit tricky. First off, the game isn&#8217;t amazing by any stretch of the imagination.  [...]]]></description>
		<link>http://jugglechainsaws.com/kung-fu/</link>
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		<title>10-Yard Fight</title>
		<description><![CDATA[Sports October 1985 (Nintendo) I have to remind myself that this was 1985.  You might want to do that as well, because this game is odd at best. There are 5 levels of difficulty.  I played it on the easiest setting, high school.  You start off getting the ball kicked off and catch it with [...]]]></description>
		<link>http://jugglechainsaws.com/10-yard-fight/</link>
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		<title>Hogan’s Alley</title>
		<description><![CDATA[Light Gun Shooter October 1985 (Nintendo) Hogan&#8217;s Alley was the actual first light gun game for the Famicom.  In some ways I think it&#8217;s better than Duck Hunt.  Yes, I think the Holy Grail of shooting games needs to move over a bit.  Here&#8217;s a quick look at what makes this game better. It has [...]]]></description>
		<link>http://jugglechainsaws.com/hogans-alley/</link>
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		<title>Ice Climber</title>
		<description><![CDATA[Action/Platformer October 1985 (Nintendo) Finally, back to something good.  Well, mostly at least.  But I&#8217;ll at least start on the good parts. In Ice Climber you go up levels made of ice armed with a hammer.  Depending on if you&#8217;re playing the Japanese or US versions you can club either baby seals or giant cotton [...]]]></description>
		<link>http://jugglechainsaws.com/ice-climber/</link>
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		<title>Golf</title>
		<description><![CDATA[Sports October 1985 (Nintendo) I really tried to spend 10 minutes with this game.  I just couldn&#8217;t do it. Let me state first off that I don&#8217;t like golf, have no idea really how to play, and don&#8217;t like golf video games.  So I&#8217;m probably a bit biased in this from start. First off, I [...]]]></description>
		<link>http://jugglechainsaws.com/golf/</link>
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		<title>Excitebike</title>
		<description><![CDATA[Racing October 1985 (Nintendo) Excitebike is a racing game.  Bet you never saw that coming did you? In all seriousness though, this is a pretty decent game.  The controls are pretty nice.  Up and down move your bike up and down on the screen.  A makes the motor go vroom and B makes the motor [...]]]></description>
		<link>http://jugglechainsaws.com/excitebike/</link>
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		<title>Clu Clu Land</title>
		<description><![CDATA[Puzzle October 1985 (Nintendo) I like puzzle games, so I know I&#8217;m going to be excited about all of the ones I won&#8217;t know that I&#8217;ll run across.  I got to one pretty quick. The basic idea is to run around a level that looks like a geoboard.  There is a secret pattern of gold [...]]]></description>
		<link>http://jugglechainsaws.com/clu-clu-land/</link>
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		<title>Donkey Kong Jr. Math</title>
		<description><![CDATA[Educational October 1985 (Nintendo) I can&#8217;t think of a single person who liked educational video games once they get past the age of 6.  Parents seem to be the closest, but that&#8217;s really just liking the idea of educational video games if you ask me.  It seems this game is doomed from the start. Actually, [...]]]></description>
		<link>http://jugglechainsaws.com/donkey-kong-jr-math/</link>
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		<title>Baseball</title>
		<description><![CDATA[Sports October 1985 (Nintendo) I really want to like Baseball.  It&#8217;s simple.  No pitch controls, just throw the ball and somewhat control it by pressing left and right on the D pad to make curves, sliders, and screwballs.  Press down to make it go faster and up to make it go slower.  Pitching is pretty [...]]]></description>
		<link>http://jugglechainsaws.com/baseball/</link>
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		<title>Gyromite</title>
		<description><![CDATA[ROB Game October 1985 (Nintendo) The final release title for the NES (and the game that came along with Duck Hunt in the Deluxe Set) is Gyromite. This is a weird little title designed to work with a robot that Nintendo packaged with the system named R.O.B.1 I wish I had one, but sadly I [...]]]></description>
		<link>http://jugglechainsaws.com/gyromite/</link>
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		<title>Duck Hunt</title>
		<description><![CDATA[Light Gun Shooter October 1985 (Nintendo) Duck Hunt was not the first light gun game by a long shot, but we&#8217;ll cover that later.  Duck Hunt however was the first light gun game for the NES in North America.  It also came in some packages of the NES, along with Gyromite.  But we&#8217;ll get to [...]]]></description>
		<link>http://jugglechainsaws.com/duck-hunt/</link>
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		<title>Super Mario Bros.</title>
		<description><![CDATA[Action/Platformer October 1985 (Nintendo) I&#8217;m guessing that a lot of people are going to think that I&#8217;m starting with Super Mario Bros. because it&#8217;s Nintendo&#8217;s flagship franchise.  But in fact, I&#8217;m starting with it because Super Mario Bros. came as one of the packages with the US NES release. By today&#8217;s standards this is a [...]]]></description>
		<link>http://jugglechainsaws.com/super-mario-bros/</link>
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		<title>The Launch Titles</title>
		<description><![CDATA[When the NES launched in North America there were 18 games available. Compare that to 3 for the Japanese Famicom release in 1983 and only 5 games for the US release of the SNES in 1993.  Please remember that I&#8217;m following the North American release schedule, so things can get a bit wonky at times.  [...]]]></description>
		<link>http://jugglechainsaws.com/the-launch-titles/</link>
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