
Action/Platformer
June 1986 (Nintendo)
I’m not going to lie, I suck at this game. It was a struggle for me to get off the first level. I never got off the second level. Really, it makes me happy that my goal is to play everything and not finish every game.
With that in mind, I really did like playing Donkey Kong. I wish you didn’t lose the hammer, that’s the only reason I stayed alive sometimes. I also wish you didn’t die from falling down. But really, those are nit picky things.
What isn’t picky is the controls. It’s probably the modern gamer in me just not being able to wrap my mind around ancient controls, but I would really like it if I could control Mario1 in the air. Even if it’s just to be able to press a direction and jump to get him to jump that way.
I’ll have to come back to this later and get farther in it. But until then, my monster score of 7200 will have to do.
One final thought though, why is Mario dressed in his Fire Mario garb on the box? Is there something I don’t know about with this game?
- I know it’s Jump Man, but he’s Mario and that’s that. [↩]




















Sadly this one is a pretty-half-assed port of the arcade version – By that, I mean that it’s only half of the game. A couple of levels are completely absent, which makes me a little sad. Even so, what is there is solid and a lot of fun.