1942

Shooter

November 1986 (Micronics/Capcom)

I’d disappointed.  I know that people are going to not like this, but I am.  I switched this back and forth between a thumbs up and a thumbs down more times than I’d like to admit1.

Maybe I’ve been spoiled lately.  I like Commando, and Ghosts ‘n Goblins was amazing.  Capcom might have raised my standards a bit too much.  Maybe I should have played 1942 before the other games.  In the end, I decided that was the biggest problem and that’s why it’s ultimately getting the thumbs up.

Where Commando felt right, 1942 felt slow.  I know it’s a bomber, and a WWII bomber at that.  But shouldn’t it go faster than some guy walking around on the ground?  At least the planes all move at a good speed relative to each other.

One major thing that this has going for it is the lack of sprite flicker.  Not saying it doesn’t exist, but it is a lot better.

Like all of the arcade ports that I’ve noticed so far you can continue if you get a game over.  I think that’s great that the developers understood that people could in theory play forever in the arcade and didn’t take that away from people who bought the game for a home console.

If you really like shooters this isn’t all that bad.  But I wouldn’t use it to convince someone that shooters are great either.  Not that we’ve had any of those yet anyway.  Don’t get me wrong, it’s a fun time waster.  But I’m not going to lose sleep over the fact that I’m not very good at it.

Post to Twitter Post to Plurk Post to Bebo Post to Yahoo Buzz Post to Delicious Post to Digg Post to Diigo Post to Facebook Post to FriendFeed Post to Google Buzz Send Gmail Post to MySpace Post to Ping.fm Post to Reddit Post to Squidoo Post to StumbleUpon Post to Technorati

  1. That number is somewhere between 3 and 50 for those who care.  And that’s not counting the times I wanted to switch it but didn’t because I was in the middle of a sentence. []

Other Things to Check out